Step 3 : Let our software do the rest
"VirtualGrasp™ is developed by top-ranked researchers from the robotics research group at KTH, Sweden’s leading technical university, based on eight man years of research. The novelty and technical viability of the research was verified by around 30 scientific publications in major robotic conferences and journals. Part of the work was crowned with the Best Manipulation Paper Award at the “International Conference of Robotics and Automation 2013,” one of the two major robotic conferences world-wide. Gleechi AB was founded in 2014 and has been awarded Super Startup of 2015 by Veckans Affärer and is supported by several Swedish Innovation clusters, including STING, VINNOVA, KTH Innovation, EIT ICT Labs, and ALMI.
VirtualGrasp™ enables real time interaction for robotic hands. The software makes it possible for complex hands to pick objects without being restricted to pre-programmed repetitive movement.
VirtualGrasp™ is the first software solution to make it possible for developers to let the players interact freely with any virtual objects in a realistic looking way. The software works as a plugin for the game engine and can be used with all existing hardware input on the market and complements everything from motion controllers with 6 degrees of freedom to 3D cameras with full finger tracking.
VirtualGrasp™ makes it easy for game developers to let avatars interact freely with any objects in the game. The software works as plugin in for the game engine and can be used with any input including mouse, keyboard or gamepad.
VirtualGrasp™ makes it easy for animators to save time and money by automating the labour-intensive and complex process of animating hand-object interaction.
VirtualGrasp™ improves computer-based treatments such as stroke rehabilitation and phantom limb pain treatment by providing important visual feedback of the hand and finger movement.
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